With virtual reality poised to shakeup the way we have games go next year , now is a good clip to take descent of how far we ’ve come over the grade of the last generation . Most industries will go through their fair share of dramatic changes over the course of a X , but the gaming diligence in particular changes so chop-chop in that same span of time that it can be hard to keep track of everything .

A decade ago , we were still doing most of our gaming on consoles such as the PlayStation 2 and still thought that we ’d seeHalf - aliveness 3released in a timely manner ( seriously Valve , where is it ? ) . While the games industry is still filled with many of the same franchises and heavy epithet as it was a decade ago , it looks more dissimilar than you may conceive .

There have been a kind of changes both big and small in the last decade , but these 10 are definitely the most significant reason why gaming in 2015 flavour ( and plays ! ) a lot different than it did in 2005 .

Close up of a male eSports player competing in a tournament

10. The Slow Death of Split-Screen

Getting booster together in the same room to dally game used to be a good way to pass a Friday dark , but thanks to the increase preponderance of on-line gaming — particularly on console table — in the last decade , this is make concentrated and toilsome to do . While split - screen gaming has never been the idealistic manner to play a game , it mother a social air that just ca n’t be translated through a headset and stable net connection . Recently , the developers ofHalo 5 : Guardiansrevealed that they hadremoved snag - cover from the game ; considering split - projection screen has been part of the design fabric of the Halo serial since its inception , this seems to be the latest index that rip - screen is quickly going the mode of the fogy .

9. Free To Play (And Pay)

As more and more game have inundate the marketplace in recent years , consumers have also become progressively wary of spending their intemperately - earned money on all but the skillful titles . This pass to the Free to Play model , which publisher have used to lift the terms barrier on their game to draw players in , in the hope that they will spend money on other things . While there is nothing inherently wrong with Free to recreate games ( they can really be very good to the consumer when done aright ) , publishers have unfortunately give the whole initiative an insidious undercurrent with downright shameful money - grabbing dodging . pop games likeCandy Crushactively demand defrayment after players have reached a certain point and some “ free ” game end up costing more than a full - priced one if actor hang for their tricks . The abuse of the Free to dally model is proof that the games industry still needs to detect a better overall pricing resolution going forward .

8. Digital Storefronts

There used to be a clock time when hunting down a strong-arm written matter from your local retailer was the only option if you wanted to buy a secret plan . As cyberspace download speeds became faster however , download games became the wave of the future , with digital shopfront such as Valve ’s Steam becoming the primary way to buy PC biz . While consoles have been a picayune slower on the uptake , it ’s now possible to buy every new plot spill 24-hour interval - and - date with the forcible version . To make the potbelly even sweetened , Steam , Xbox Live , and PlayStation Store all bid frequent sales event on games , meaning that driving out to the store to buy a young game is increasingly becoming disused .

7. Games Media

A decade ago , you could walk into a local newstand and nibble from a variety of gage magazines on show . Today , print media is give-up the ghost and most gambling publications that put out monthly printing have either switched to online publication or break down out of business totally . put aside the print side of things , even the way game are covered has changed quite dramatically . Whereas leading games medium electric outlet like IGN and Gamespot used to focus primarily on news and review coverage , now they have become multimedia brands that deliver a variety of text , sound , and TV mental object built around games and other amusement . While it does n’t seem likely that games medium is go off anytime soon , do n’t be surprised if it goes through more dramatic changes over the next 10 years as well .

6. Improved Storytelling

Games created by large team with openhanded budget behind them have started to resemble blockbuster film in recent geezerhood thanks to the ever - expanding graphical faithfulness declare oneself by raw gambling computer hardware . While some critics have accept issue with games becoming too cinematic , as blurring the line between games and movies can devaluate game as an artform if done improperly , imbuing games with cinematic qualities has largely guide to improved storytelling overall in the culture medium . Titles such asBioshockandThe Last of Ustell stories with as much nicety and sophistry as some of the best films out there and also happen to be some of the good games made in the last decade . If those titles are any indication , we should wait ahead to even better stories as game edge ever nearer toward photo - realism in the next decade .

5. Pre-Order Culture

As traditional brick and mortar retailers likeGamestophave seen their influence eat at thanks to the convenience of digital store fronts such as Steam on the personal computer and Microsoft and Sony ’s own travail on their Xbox and PlayStation political platform , the pre - order business has become more and more more important . While pre - ordering games to stop up a copy on release daytime used to be a practical consideration , retailer such as Gamestop , Wal - Mart , and Best Buy have turned it into a unexampled way to contend for consumers ’ dollars . today , it ’s much impossible to get a “ complete ” biz , as sealed bit of pre - order DLC and other feature film are gated behind retailer exclusives . It ’s an anti - consumer pattern that unluckily probably wo n’t disappear until physical games do as well .

4. MOBAs and eSports

If you asked someone what a MOBA was 10 years ago , they ’d plausibly just give you a quag - call on the carpet tone before return to their nextWorld of Warcraftraid . In 2015 though , MOBA ’s ( Multiplayer Online Battle Arena ) are large business and are quickly becoming the most popular genre in gaming , specially as a spectator sport . MOBAs such asLeague of Legends ( see out ourLoL Quiz),DoTA 2 , andHeroes of the Stormare helping to decriminalise watching eSports as a desirable interest not unlike watching an NFL game and withrecent tournament trophy poolsreaching a staggering $ 18 million , eSports are poised to continue gaining in popularity — and lucrativeness — in the next decade .

3. Youtube and Let’s Plays

If you had told us 10 years ago that not only would millions of gamers regularly tune into Youtube and Twitch streams to watch other people play games , or but hat it would become a lucrative business , we would have a ) asked what a Twitch flow was and b ) said you were screwball . Whether you on a regular basis watch someone likePewDiePieor are as out of touch sensation and puzzle of Let ’s toy culture asJimmy Kimmel prove himself to berecently , Youtube and other video platforms have had an enormous impact on gambling culture by foster consecrated residential area around distinct personality . If you want to be need seriously as a talent in the game place these days , having a stream or other form of video subject is almost a necessary .

2. Indie Games

One of the great developments to get along out of the last decade of gaming is the increase support given to Godhead in the indie space . While budget for titles in the AAA infinite ( think Call of Duty and Assassin ’s Creed ) have skyrocket with each newfangled cabinet multiplication , a combination of admission to digital statistical distribution networks , easier - to - use and acquire developer dick kits , and the popularity of crowdfunding platforms like Kickstarter have enabled the indie scene to prosper in late This has essentially filled the void left by sporadic AAA dismissal throughout the twelvemonth , allowing gamers to enjoy young titles all year long . Innovative titles such asBraid , Limbo , Bastion , andGone Home , just to name a few , would n’t have been potential if indie gaming had n’t been allowed to prosper as much as it has in the last decade .

1. Mobile

Pretty much everyone now owns a smartphone in 2015 , which is by all odds a prediction that would have been hard to make back in 2005 . This also means that everyone has a advanced hand-held play gimmick in their scoop and this has drastically changed the handheld gaming market . Nintendo used to be the only name in town when it came to gambling on the go , thanks to their ubiquitous Gameboy blade . While the company is still love succeeder with their current handheld gaming machine , the 3-D , they are nowhere near as predominant as they once were thanks to the overpowering succeeder of iOS and Android gambling . Heck , even Nintendo ’s poised to begin found game on nomadic devices next year , with thejust - foretell Pokemon Gobeing a mobile scoop . Mobile play is here to remain and it will largely descend on Nintendo ’s shoulder to turn up that consecrate handheld gambling machine still have a market place in the next few age .