Drinkbox Studios recently released Severed , by most account a great game that very well could end up being the last of its kind on   PlayStation Vita . While it would be well-to-do to declare Severed as the point where the Vita figuratively dies , the the true is that the handheld has been “ idle ” for for a while , with Sony themselves referring to it as a bequest system of rules . Whether you screw the Vita or barely even remember that it exists , it ’s hard to deny that the scheme has for the most part been a unsuccessful person . Although the system has a modest but passionate fanbase and still enjoy healthy living from third - party developer , Sony is essentially done with the Vita and at this tip , there ’s little ground to pick one up unless you ’re a big fan of indie game . So how did we get to the point where arguably the estimable hand-held gambling computer hardware of all clip failed to make much of an impingement on the gambling diligence at large ? Well , it ’s a fleck more complicated than just having more people playing game on their smartphones these day .

10. Shift in Mobile Gaming Market

If you were to ask Sony what the master reason behind the Vita ’s nonstarter is , they would in all probability cite the lift of smartphones as the perpetrator . Shuhei Yoshidasaid as much last year when involve whether or not Sony would ever release a Vita successor , claiming that “ the climate is not healthy for now because of the huge dominance of peregrine gambling . ” While the mobile gaming marketplace is n’t the lonesome reasonableness for the Vita ’s lustreless receipt ( Nintendo ’s 3DS did moderately well for itself in spite of competition from smartphones and pill ) , it ’s decidedly one of the main ground the Vita flunk to make much of an impact .

Although the Vita still arguably offer a higher-ranking gaming experience thanks to the twist ’s physical controls and graphical capabilities ( an reward which admittedly has become less important since 2012 ) , there just is n’t much demand any longer for a consecrated hand-held gaming gimmick in a world where everyone already has a perfectly running gaming machine in their pocket . People can only carry so many things around with them and there ’s simply no way they ’re go to take the Vita over their phone . The Vita still has its place , but there just is n’t really a property for it anymore in a world awash with smartphones and tablets that can do pretty much the same thing and more .

9. High Cost of Hardware

The PlayStation Vita launched in February 2012 in North America for $ 250 ( there was also a $ 300 3 G compatible interpretation but no one really paid much attention to it ) , which , all things considered , was a very fairish price for such a powerful handheld gaming console . The problem is that this damage was still too high for most consumer to take the plunge , especially when equate to   the significantly cheaper three-D . At the time , you could bribe a PS3 or Xbox 360 for only about $ 50 more than the asking price of a Vita , not to mention that you could also get a undecomposed earphone for that price or gaudy . agent all this together and the Vita ’s cost , though totally fair , was simply more than most were uncoerced to bear .

8. Expensive Memory Cards

Although the Vita ’s eminent   initial price period   definitely did n’t do it any favor , it actually was n’t the organisation ’s biggest roadblock to unveiling from a cost perspective . consumer expected to pay a premium for Vita hardware since it was marketed as a premium handheld , but what they did n’t count on was Sony gouging them with expensive proprietary retentiveness cards . Rather than make the Vita compatible with cheaper , more widely - available posting such as SDHC flash memory , Sony instead impel customers to corrupt cards that topped out at $ 100 for 32 GB ; in contrast , 32 GB SDHC cards sell for around $ 20 at the time .

This would n’t have been such a expectant trade if consumers had been kick in other pick , but with no built - in hard driveway and no other compatible storage solvent , customers were storm to pony up for one of these high up - price memory cards and this not only pee early adopter off , but also deterred possible customers from purchasing a unit . After all , who really wants to buy a memory batting order sell for one third the toll of the product they ’re buying it for ?

7. The PS4 Remote Play Gambit

Sony seemed to fall back hope for the Vita quite early on , but tried to set thing right   by piggyback off their new , more successful plot system : the PlayStation 4 . Sony spent considerable time and resources trying to swivel the Vita from being a great piece of ironware in its own right to being a perfect companion gimmick for the PS4 . Using distant play , the Vita can be synchronise with a PS4 over Wi - Fi and used to operate the arrangement , which is a useful lineament if you do n’t have access to your television or are looking to play your PS4 on the go ( which in practice is rather difficult give that you require a very strong Wi - Fi signal for it to put to work the right way ) . The Vita ’s remote playing period capableness are actually quite impressive and some games , such asDestinyandFallout 4 , play astonishingly well on the equipment . , but this is definitely more of a novelty characteristic than a system seller . Not many people need to buy a $ 250 handheld just to roleplay their PS4 games in another room of their mansion .

6. Half-Baked Support For Old Games

With its threefold - stick control layout and beautiful LED screen door , the Vita is arguably the nifty handheld gambling machine ever made for actually playing games .   This also means that the Vita is a fantastic gadget for playing sometime games , and with Sony ’s enormous back catalog , you would think that they would have bent over rearward to get every noted PS One and PSP game onto the political program for resale intent . Yeah , about that …

While Sony has release a routine of bully PS One classics and PSP games for the Vita , their overall backward compatibility funding has been embarrassing . Even to this day , over four years after the Vita ’s release , sure game actually require crosscut and workarounds so as to be playable on the gadget , which is just absurd . And we ’re not talking obscure games here ; the entireCrash BandicootandSpyroseries — two of the most democratic franchises from the PS One epoch — are not officially supported on Vita , despite being usable for download on PlayStation 3 .   And really , that is n’t even the big model of Sony ’s bungling of Vita backwards compatibility …

5. No PS2 Games Support

It ’s bad enough that Sony ’s support for PS One Classics and PSP game has been lackluster at good , but the fact that they did n’t go the extra international nautical mile and rick the Vita into a platform for free PlayStation 2   game   is actually rather thinker - boggling .   The PS2 is the best marketing console of all time and also has one of the largest game libraries ever , so you would think that Sony would want to tap into this past success to bolster one of its newer product . Now , PS2 emulation   would probably benext to impossibleon Vita given that the system probably ca n’t handle it , but Sony unquestionably could have port some of its more successful games over . To be just , they already sort of did this with compilation title such asThe Ratchet & Clank Collection , which includes HD remasters of the PS2 games , but this is n’t quite the same thing as being able to download a classic PS2 title for $ 10 decently on your Vita . At the ending of the day , PS One classics are nice , but PS2 would have been even good .

4. Few Killer Apps

While it ’s debatable whether having undivided games is really all that important to a console ’s success ( the Wii U has a great library of exclusive and hos sell abysmally , while the PS4 has few must - have exclusives and is currently dominating the marketplace ) , the Vita ’s overall lack of unique games in spades did n’t do it any favors . The main problem is that the Vita had little support even in the beginning . After the organisation ’s impregnable February 2012 launching , which featured a great batting order of both first and third - party games , there was a sizable void in mental object drops that never really went away .

Now , it must be say that the Vita is a great platform for more recession , indie titles , but even most of these are available on other political platform and they in spades do n’t appeal to every gamer . Vita owners were promised games that take care and played likeUncharted : Golden Abyss , but over four years after , that biz is still arguably the most compelling reason to own the organisation … and it was a launching plot ! The Vita has just never had much in the way of system - selling games and thus , most masses never had a very good reason for wanting to find fault one up .

3. Crappy AAA Games

One of the Vita ’s big initial merchandising points was that it render cabinet - comparable play experiences on the go and in some cases , this was true . former championship likeUncharted Golden AbyssandWipeout 2048delivered knockout visuals and meaty experiences , to the point where they indeed felt like cabinet game quail down to the Vita ’s size . alas , after that initial first cycle of AAA glory , the overall character of these big releases start to dip dramatically . stinking spinoffs of popular console franchise became the average , with titles likeResistance : burn SkiesandCall of responsibility : Declassifiedrepresenting the worst aspects of their respective series . Not everything was bad of course , asKillzone Mercenaryturned out to be a worthy accession to the popular shooter franchise , but a   bad plot is a tough plot regardless of platform . Unfortunately for the Vita , it got a lot of so-and-so that just made masses want to go play AAA games on their consoles or else .

It ’s easy to forget now , but the Nintendo 3DS got off to a very rough start , perhaps even worse than the Vita ’s . For for a while it looked like the system ’s day were numbered , but rather than swallow their read/write head in the George Sand , Nintendo doubled down on trying to invert the 3DS ’s fortunes . They introduce a dramatic price drop less than six month after release and initiate to seat in build a fantastic subroutine library of game that could n’t be played anywhere else .   Rather than espouse Nintendo ’s lead when they fell into a similar billet with the Vita , Sony essentially throw in the towel   and refused to budge . It take on them a couple old age to drop the price and they fairly much just let indie developer keep the system on life support with their own plot . The 3DS proved that there was still a market for dedicated handhelds , but Sony chose to ignore what worked for them and made one failed attempt after another to kickstart sale . Unfortunately , the 3DS ’s down in the mouth price and significantly skilful library of games did n’t do the Vita any favor either .

1. Sony Chose To Ignore It

As   Kotaku ’s Jason Schreier channelise out last twelvemonth , Sony is the reason why the Vita failed . It was n’t nomadic gaming or some other boogeyman , it was just a case of Sony shooting themselves in the foot for years ( his words , not mine ) . One need only appear at Sony ’s apathetic treatment of the Vita over the last few years to see this . Numerous trade show have gone by with Sony hardly acknowledging the system ’s existence , which seems like a peculiar business scheme for a intersection they pass a lot of time and money creating in the first place .

The Vita was an exciting equipment when it hit the market back in 2012 ( pretty graphics ! two analog stick ! ) but as soon as the organization ’s fortunes start out to twist the other way , Sony start acting as if   the Vita did n’t exist . Perhaps there was nothing Sony could have done and the Vita was always destine for failure , but it would have been reassuring — specially for Vita owner who knew how great it really was — if Sony had at least sample to right the ship rather than set flack to the whole thing .

A young man holding a PlayStation pad while cheerfully shouting.