Here is one thing that quick - fourth dimension event are n’t : result that are time chop-chop . That would make horse sense , what with the name and all . But no : A warm - fourth dimension upshot is really avideo gameconceit design to obscure the line between the cinematic and interactional elements in a telecasting game . And countenance ’s give immediate - fourth dimension events ( QTEs , for those who worry to foreshorten ) a niggling nod by cutting to the pursuit : A quick - time event is a prompting in a video biz that makes you do a rapid action ( Press space bar ! Press F ! Press right ! ) to move the game along .

So get ’s set up a scenario . You ’re playing a game in which you have to , say , write the planetusing only evidence - ground medicine . You might have a command that allows you to throw research newspaper publisher at people , which you ’d probably have to use over and over throughout the secret plan . In that same biz , there might be a sequence — built mainly for the pleasure of the developer and designers to show off their study — where you break into a vault in which a whole bunch of clinical trials are taking place . Instead of just showing you a sequence where the character bust the curl , open up the door , grabs the trial answer and escapes through a windowpane , a quick - time result might prompt you to press the infinite streak to rupture the lock , pressure enter to start the room access , bid down to snaffle the goodness and press the quad Browning automatic rifle again to go up out the window .

The quick - fourth dimension event is often maligned in the gaming biotic community , because it can often feel like a tacked - on way to get you to interact with a fit that may not call for — or warrant — fundamental interaction . ( A cringe - desirable model in " Call of Duty : Advanced Warfare " cheerfully ask you to " Press F to pay regard " at a soldier ’s grave [ author : Cross ] . Classy ! ) But QTEs primitively came to be in the years of games like " Dragon ’s Lair , " which were more like animated moving picture .

QTEs became popular with a game called " Shenmue , " but do note that the original full term was " quick timer event , " which is dissimilar [ source : Hamilton ] . ( OK , so it ’s not that unlike , and the terminus " quick - time consequence " is now passably much universal . ) The point being : " Shenmue " start out using these small QTEs for scenes , and it take in on across all sorts of other games .

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